Difference between revisions of "LightMessaging"

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(Created page with "LightMessaging is a sexy header-only IPC framework by the grate god Ryan Petrich. According to its [https://github.com/rpetrich/LightMessaging GitHub pag...")
 
(The Callback)
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<source lang="objc">
 
<source lang="objc">
void apps_ipc_callback(CFMachPortRef port,
+
void some_callback(CFMachPortRef port,
                            LMMessage *request,
+
                        LMMessage *request,
                            CFIndex size,
+
                        CFIndex size,
                            void *info)
+
                        void *info)
 
{
 
{
 
     // get the reply port
 
     // get the reply port

Revision as of 01:16, 3 August 2016

LightMessaging is a sexy header-only IPC framework by the grate god Ryan Petrich. According to its GitHub page, it is a "simple low-level replacement for CFMessagePort".

Why should I use this?

  • Ryan Petrich.
  • Everyone else is using it.

Server

It is recommended that this is only done in SpringBoard.

Starting the Server

LMStartService("net.iphonedevwiki.some.server", CFRunLoopGetCurrent(), (CFMachPortCallBack)some_callback);

The Callback

void some_callback(CFMachPortRef port,
                        LMMessage *request,
                        CFIndex size,
                        void *info)
{
    // get the reply port
    mach_port_t replyPort = request->head.msgh_remote_port;
    // sanity check
    if(size < sizeof(LMMessage)) {
        LMSendReply(replyPort, NULL, 0);
        LMResponseBufferFree((LMResponseBuffer *)request);
        return;
    }
    
    // get the data you recieved
    void *data = LMMessageGetData(request);

    // send some data back
    const char *msg = "lol";
    LMSendReply(replyPort, msg, strlen(msg) + 1);

    // free the response buffer??
    LMResponseBufferFree((LMResponseBuffer *)request);
}

Client

This can be put literally anywhere.

// setup connection
LMConnection connection = {
    MACH_PORT_NULL,
    "net.iphonedevwiki.some.server"
};

//send message
LMResponseBuffer buffer;
const char *msg = "lol wtf";
SInt32 messageId = 0x1111; // this is arbitrary i think
LMConnectionSendTwoWay(connection, messageId, msg, strlen(msg) + 1, &buffer);
LMMessage *response = &(buffer.message);

// do whatever you want !!!!
const char *data = LMMessageGetData(response);

ConsumeInteger / ConsumePropertyList / etc

There are some cool helper functions for if you want to send Images / PropertyLists / etc instead of just strings. Look at the header file or other examples to see how to use them.

Digestible, Production Example Code

References