Introduction
Ok, so maybe you need a page flip animation. There are lots of UIView default animations, that look really good, but my UI designed really busted me and was like "NO, I WANT A BARN DOOR FLIP". Anyway, there isn't a default way that I could find to do this. So I had to take a dive into core animation land and dig deep.
Flipping Open
Aight, so to flip a view open, we take the view, and rotate it using core animation by 90 degrees in y direction around the left side of it. All makes sense right? So, get a UIView as a container and add anything you want to flip onto it.
-(void)pageOpen { //Make sure the container is visible and remove any other previous animations from it [uiv_container.layer removeAllAnimations]; [uiv_front setHidden:NO]; [uiv_container setUserInteractionEnabled:NO]; //Sets the anchor point to the middle of the left side uiv_container.layer.anchorPoint = CGPointMake(0.0f,0.5f); //Set up a new animation to describe the transform CABasicAnimation *ba_animation = [CABasicAnimation animationWithKeyPath:@"transform"]; ba_animation.removedOnCompletion = NO; //This is the time it takes for the animation to complete, here its 2 seconds ba_animation.duration = 2.0; //Using different timing functions will change the animation speed at different points. Ex: kCAMediaTimingFunctionEaseIn ba_animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; //Start from the identity matrix. If you haven't every done 3D programming, the Identity matrix is basically the normal matrix of anything ba_animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity]; //Set up the end matrix. Here we are setting it to 90 degrees in the Y direction CATransform3D t_end = CATransform3DMakeRotation(M_PI/2, 0.0, -1.0, 0.0); //This value controls the size of the end, modifying it like this makes it get bigger, making it more like a 3D rotation t_end.m14 = -0.001f; ba_animation.toValue = [NSValue valueWithCATransform3D:t_end]; //Add the animation to an animation group, this lets us track the animation as it finishes CAAnimationGroup *ag_group = [CAAnimationGroup animation]; ag_group.delegate = self; ag_group.duration = 2.0; [ag_group setValue:[NSNumber numberWithInt:1] forKey:@"Animation Tag"]; ag_group.animations = [NSArray arrayWithObjects:ba_animation, nil]; [uiv_container.layer addAnimation:ag_group forKey:@"Flip View"]; }
Flipping Closed
Now, we have the page up, so next we need to rotate it down back to flat. Rotate it another 90 degrees in the Y direction, this time we need to rotate on the right side of it (so all the text looks right when its rotating down. This gives the illusion that there is a front and a back to the view.
-(void)pageFlip { NSLog(@"page opening"); uiv_container.layer.anchorPoint = CGPointMake(1.0f,0.5f); CABasicAnimation *ba_animation = [CABasicAnimation animationWithKeyPath:@"transform"]; ba_animation.removedOnCompletion = NO; ba_animation.duration = 2.0; ba_animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; //This time we need to start from the position where the frame is 90 degrees rotated CATransform3D t_start = CATransform3DMakeRotation(M_PI/2, 0.0, -1.0, 0.0); //Need the opposite of the previous value so that the edge is sized correctly from the beginning t_start.m14 = 0.001f; ba_animation.fromValue = [NSValue valueWithCATransform3D:t_start]; //Now rotate it down to the identity matrix ba_animation.toValue = [NSValue valueWithCATransform3D:CATransform3DIdentity]; CAAnimationGroup *ag_group = [CAAnimationGroup animation]; ag_group.delegate = self; ag_group.duration = 2.0; [ag_group setValue:[NSNumber numberWithInt:2] forKey:@"Animation Tag"]; ag_group.animations = [NSArray arrayWithObjects:ba_animation, nil]; [uiv_container.layer addAnimation:ag_group forKey:@"Flip View"]; }
Animation Did Stop
Finally, we need something to manage everything when the animation ends. So here we tell it to run the the page flip after the page open finishes
- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag { NSLog(@"animation did stop"); // Get the tag from the animation, we use it to find the // animated UIView NSNumber *tag = [theAnimation valueForKey:@"Animation Tag"]; if([tag intValue] == 1) { uiv_front.hidden = YES; [uiv_front removeFromSuperview]; [self.view addSubview:uiv_back]; uiv_back.hidden = NO; [self pageOpen]; } if([tag intValue] == 2) { } }
Conclusion
Hopefully this gets you on the correct path for a flip animation. Good luck. Need, any help? Let me know!