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RocketBootstrap: Difference between revisions - iPhone Development Wiki

RocketBootstrap: Difference between revisions

From iPhone Development Wiki
m (→‎CFMessagePort Example: Improved example.)
(One intermediate revision by the same user not shown)
Line 77: Line 77:


- (NSDictionary *)handleMessageNamed:(NSString *)name withUserInfo:(NSDictionary *)userInfo {
- (NSDictionary *)handleMessageNamed:(NSString *)name withUserInfo:(NSDictionary *)userInfo {
return [NSDictionary dictionaryWithObjectsAndKeys: @"key", @"object", nil];
return [NSDictionary dictionaryWithObjectsAndKeys:@"key", @"object", nil];
}
}


Line 93: Line 93:


// Send a message with no dictionary
// Send a message with no dictionary
[c sendMessageName:@"myMessageName" userInfo:nil]; //send an NSDictionary here to pass data
[c sendMessageName:@"myMessageName" userInfo:nil];
 
// Send a message with a dictionary
NSDictionary * message = [NSDictionary dictionaryWithObjectsAndKeys: @"key", @"object", nil];
[c sendMessageName:@"myMessageName" userInfo:message];


// Send a message with no dictionary and receive a reply dictionary
// Send a message with no dictionary and receive a reply dictionary
NSDictionary * reply = [c sendMessageAndReceiveReplyName:@"myMessageName" userInfo:nil];
NSDictionary * reply = [c sendMessageAndReceiveReplyName:@"myMessageName" userInfo:nil];
// Send a message with a dictionary and receive a reply dictionary
NSDictionary * replyWithMessage = [c sendMessageAndReceiveReplyName:@"myMessageName" userInfo:message];
}
}
</source>
</source>
Line 115: Line 122:
}
}


CFMessagePortRef localPort =
%ctor {
    CFMessagePortCreateLocal(nil,
    static CFMessagePortRef localPort =
                            CFSTR("com.example.app.port.server"),
        CFMessagePortCreateLocal(nil,
                            Callback,
                                CFSTR("com.example.app.port.server"),
                            nil,
                                Callback,
                            nil);
                                nil,
                                nil);


CFRunLoopSourceRef runLoopSource =
    CFRunLoopSourceRef runLoopSource =
    CFMessagePortCreateRunLoopSource(nil, localPort, 0);
        CFMessagePortCreateRunLoopSource(nil, localPort, 0);


CFRunLoopAddSource(CFRunLoopGetCurrent(),
    CFRunLoopAddSource(CFRunLoopGetCurrent(),
                  runLoopSource,
                      runLoopSource,
                  kCFRunLoopCommonModes);
                      kCFRunLoopCommonModes);


rocketbootstrap_cfmessageportexposelocal(localPort);
    rocketbootstrap_cfmessageportexposelocal(localPort);
}
</source>
</source>


Line 135: Line 144:


<source lang="objc">
<source lang="objc">
CFDataRef data;
void doStuff() {
SInt32 messageID = 0x1111; // Arbitrary
    CFDataRef data;
CFTimeInterval timeout = 10.0;
    SInt32 messageID = 0x1111; // Arbitrary
    CFTimeInterval timeout = 10.0;


CFMessagePortRef remotePort =
    CFMessagePortRef remotePort =
    rocketbootstrap_cfmessageportcreateremote(nil,
        rocketbootstrap_cfmessageportcreateremote(nil,
                              CFSTR("com.example.app.port.client"));
                                  CFSTR("com.example.app.port.client"));


SInt32 status =
    SInt32 status =
    CFMessagePortSendRequest(remotePort,
        CFMessagePortSendRequest(remotePort,
                            messageID,
                                messageID,
                            data,
                                data,
                            timeout,
                                timeout,
                            timeout,
                                timeout,
                            NULL,
                                NULL,
                            NULL);
                                NULL);
if (status == kCFMessagePortSuccess) {
 
    // ...
    if (status == kCFMessagePortSuccess) {
        // ...
    }
}
}
</source>
</source>

Revision as of 22:42, 7 March 2019

RocketBootstrap
Cydia Package
Developer Ryan Petrich
Package ID com.rpetrich.rocketbootstrap
Latest Version 1.0.2


RocketBootstrap is a library that solves a denied lookup error of IPC services on iOS 7 and above[1].

"One common way processes communicate with each other on iOS and OS X is through a messaging system called mach ports. Each port is a channel that can either receive or send messages. There is a central registration system for these ports called bootstrap, where ports can be registered and accessed by a service name assigned to them. Recent versions of iOS restrict which names a process can access—MobileMail, MobileSafari and App Store apps are only allowed to access a very specific set of services that come with iOS. RocketBootstrap adds a secondary lookup service that doesn't restrict which processes can access which services." [2]

How to use this library

Headers are available from RocketBootstrap's GitHub project and the library can be found at /usr/lib/librocketbootstrap.dylib on a device where RocketBootstrap is installed. If using Theos, place the headers in $THEOS/include/RocketBootstrap, the library in $THEOS/lib/.

Include directive

#import <rocketbootstrap/rocketbootstrap.h>

Makefile

Add to your Makefile:

  • rocketbootstrap to the XXX_LIBRARIES variable.
  • AppSupport to the XXX_PRIVATE_FRAMEWORKS variable.

Packaging

Add to your package's control file:

  • , com.rpetrich.rocketbootstrap (>= 1.0.2) | firmware (<< 7.0) to the Depends field.

LightMessaging example

See LightMessaging.

CPDistributedMessagingCenter Example

Make sure you have the CPDistributedMessagingCenter interface declared.

Server inside a SpringBoard tweak

@interface MYMessagingCenter : NSObject {
	CPDistributedMessagingCenter * _messagingCenter;
}
@end

@implementation MYMessagingCenter

+ (void)load {
	[self sharedInstance];
}

+ (instancetype)sharedInstance {
	static dispatch_once_t once = 0;
	__strong static id sharedInstance = nil;
	dispatch_once(&once, ^{
		sharedInstance = [self new];
	});
	return sharedInstance;
}

- (instancetype)init {
	if ((self = [super init])) {
		_messagingCenter = [CPDistributedMessagingCenter centerNamed:@"com.mycompany.myCenter"];
		// apply rocketbootstrap regardless of iOS version (via rpetrich)
		rocketbootstrap_distributedmessagingcenter_apply(_messagingCenter);

		[_messagingCenter runServerOnCurrentThread];
		[_messagingCenter registerForMessageName:@"myMessageName" target:self selector:@selector(handleMessageNamed:withUserInfo:)];
	}

	return self;
}

- (NSDictionary *)handleMessageNamed:(NSString *)name withUserInfo:(NSDictionary *)userInfo {
	return [NSDictionary dictionaryWithObjectsAndKeys:@"key", @"object", nil];
}

@end

Client from sandboxed app

static CPDistributedMessagingCenter *c = nil;

%ctor {
	c = [CPDistributedMessagingCenter centerNamed:@"com.mycompany.myCenter"];
	rocketbootstrap_distributedmessagingcenter_apply(c);

	// Send a message with no dictionary
	[c sendMessageName:@"myMessageName" userInfo:nil];

	// Send a message with a dictionary
	NSDictionary * message = [NSDictionary dictionaryWithObjectsAndKeys: @"key", @"object", nil];
	[c sendMessageName:@"myMessageName" userInfo:message];

	// Send a message with no dictionary and receive a reply dictionary
	NSDictionary * reply = [c sendMessageAndReceiveReplyName:@"myMessageName" userInfo:nil];

	// Send a message with a dictionary and receive a reply dictionary
	NSDictionary * replyWithMessage = [c sendMessageAndReceiveReplyName:@"myMessageName" userInfo:message];
}

CFMessagePort Example

(Pilfered from the NSHipster article on IPC)

Server

static CFDataRef Callback(CFMessagePortRef port,
                          SInt32 messageID,
                          CFDataRef data,
                          void *info)
{
    // ...
}

%ctor {
    static CFMessagePortRef localPort =
        CFMessagePortCreateLocal(nil,
                                 CFSTR("com.example.app.port.server"),
                                 Callback,
                                 nil,
                                 nil);

    CFRunLoopSourceRef runLoopSource =
        CFMessagePortCreateRunLoopSource(nil, localPort, 0);

    CFRunLoopAddSource(CFRunLoopGetCurrent(),
                       runLoopSource,
                       kCFRunLoopCommonModes);

    rocketbootstrap_cfmessageportexposelocal(localPort);
}

Client

void doStuff() {
    CFDataRef data;
    SInt32 messageID = 0x1111; // Arbitrary
    CFTimeInterval timeout = 10.0;

    CFMessagePortRef remotePort =
        rocketbootstrap_cfmessageportcreateremote(nil,
                                  CFSTR("com.example.app.port.client"));

    SInt32 status =
        CFMessagePortSendRequest(remotePort,
                                 messageID,
                                 data,
                                 timeout,
                                 timeout,
                                 NULL,
                                 NULL);

    if (status == kCFMessagePortSuccess) {
        // ...
    }
}

Usage notes

If you want to run a server inside a daemon, then you still need a simple SpringBoard tweak, that just has to call rocketbootstrap_unlock with the service name. Then you can run a server with the same name inside your daemon.

You shouldn't be registering Mach services in sandboxed apps; RocketBootstrap allows exposing services to sandboxed apps, but can't allow exposing services from sandboxed apps without exposing a very large security flaw.

Assuming there aren't any security problems, actually calling a service that's running inside of an app from SpringBoard (which is usually what people want to do) is problematic. Backgrounding apps causes them to enter a frozen "SIGSTOP" state, which means any calls to the service running inside of the app will block indefinitely.

Even if that is suppressed, it could happen that the SpringBoard part attempts to call the service running in the app at the same time as the app is trying to call any of the usual SpringBoard services. When that happens, they deadlock. This might happen infrequently, but it's a really bad failure case in that the system just hangs. Real users will encounter it, if it's present.

You can call from a background thread (not good, it could stay alive for a long time), or use timeouts (not good, now you have to tune it and you get UI hitches) or use asynchronous code (not bad, but it's more work than you may be willing to go through).

See also

References

External links