User:Nicolas17/MobileMail/MessageViewController/previewActionForSwipeAction:withMessage:forSwipe:: Difference between revisions

From iPhone Development Wiki
(→‎Decompiled code: Add assembly for the jumptable stuff I'm missing)
(Clarify conditionals involving x8)
Line 31: Line 31:
     w28 = 0xc2000000 // from "movz w28, #0xc200, lsl #16"; I don't know if that's correct
     w28 = 0xc2000000 // from "movz w28, #0xc200, lsl #16"; I don't know if that's correct
     x8 = x19 - 5 // _shiftedAction = action - 5
     x8 = x19 - 5 // _shiftedAction = action - 5
     if (x8 > 0) goto L1;
     if (x8 > 0) goto L1; // if (action > 5)


/* TODO; involves jumptable
/* TODO; involves jumptable
Line 43: Line 43:


     L1: // 0x10009bd4c
     L1: // 0x10009bd4c
     if (x8 > 1) goto L2;
     if (x8 > 1) goto L2; // if (action > 6)


     // TODO
     // TODO

Revision as of 22:54, 14 February 2016

-(UIPreviewAction*)_previewActionForSwipeAction:(unsigned long long)action withMessage:(id)message forSwipe:(BOOL)swipe;

This method in MessageViewController creates a UIPreviewAction object (action shown in the 3D Touch "peek" view). It's called by leadingPreviewAction and trailingPreviewAction to get the actions on the sides of the peek, and by _previewActionsForSwipeActions:excludingSwipeActions: for the actions at the bottom.

Reverse engineering info

I'm starting to decompile this method and will put the pseudocode in this page.

This method contains two jump tables (at least in arm64), presumably compiled from switch statements, which Hopper doesn't handle automatically even in the disassembly, and it will be a bit of a pain to figure them out manually.

Decompiled code

This is what I have so far decompiling this method.

-(UIPreviewAction*)_previewActionForSwipeAction: (unsigned long long)action
                                    withMessage: (id)message
                                       forSwipe: (BOOL)swipe
{
    x20 = swipe
    x21 = message
    x19 = action
    x22 = self

    x25 = [self presentingViewController];
    if (x25 == 0) {
        x25 = [[UIApplication] sharedApplication] sceneController];
    }

    w28 = 0xc2000000 // from "movz w28, #0xc200, lsl #16"; I don't know if that's correct
    x8 = x19 - 5 // _shiftedAction = action - 5
    if (x8 > 0) goto L1; // if (action > 5)

/* TODO; involves jumptable
000000010009bd34         movz       x0, #0x0
000000010009bd38         adr        x9, #0x10009c384
000000010009bd3c         nop        
000000010009bd40         ldrsw      x10, [x9, x19, lsl #2]
000000010009bd44         add        x9, x10, x9
000000010009bd48         br         x9
*/

    L1: // 0x10009bd4c
    if (x8 > 1) goto L2; // if (action > 6)

    // TODO

    L2: // 0x10009bdd8
}